How useful would it be to buy the AD&D Dungeoneer’s Survival Guide and Wilderness Survival Guide? I am considering buying the two pdfs of. Find great deals for Wilderness Survival Guide TSR Ad&d Dungeons Dragons. Shop with confidence on eBay!. A new update to the Wilderness Survival Guide! In this version I’ve included a new optional rule for damaging and repairing pieces of.

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Honestly I hate that kind of stuff.

Tuesday, 18th September, The Genie’s Curse Birthright: Large amounts of the book won’t be useful since a lot of it is already covered in 3ebut for some esoteric nature-related possibilities and c’mon – what party hasn’t tried to burn down a forest? Obviously this can either be tailored to race or campaign or you could just reroll results you find inappropriate to your setting or race, but most people don’t bother in my experience and just ignore their secondary skill if it turns out to be something they don’t care about.

I like ruling rather than rules, stuff that makes sense at the time we do it. It’s like the art director handed out assignments and told them to come back tomorrow with finished pieces.

Tuesday, 31st December, It also gave you an array of skills without the rules crunch. Everything else I had already seen from earlier or later products which is too bad because I like Kim Mohan. In addition to new abilities, the Wilderness Survival Guide introduces difficulties fuide handicaps that players will have to cope with, such as the effects of sleeping in armor and the ease with which a fire can get out of hand.

To me it felt like I had just bought a large collection of weather tables, and I rarely ever referred back to the main text itself. It makes the wilderness more challenging, dangerous and exciting than almost any dungeon … Simply, the Wilderness Survival Guide is absolutely terrific. That’s before you add the schooling. Mersey Leisure Publishing 7: It’s got some great adventure locations and predates the hostile FR underdark takeover. I also feel that the wilderness information in the 3.


Wilderness Survival Guide – Wikipedia

The DSG by comparison has a great look at subterranean terrain, including a great mini-Underdark gazetteer that I still use to this day.

Join Date Sep Location brink of total screaming madness Posts 6, The WSG has a fairly extensive weather system. The system presented is eminently usable and covers as do all the climatic bits the tropic, the arctic, and everything in between. Beholder Drow dark elf Githyanki Illithid mind flayer Lich.

Otherwise I just assume, within reason, that if you can do it so can your character. I mean sure it’s nice to quantify them, but is, for example, blind-fighting worth qd&d times as much as weaving? Errors The following errors occurred with your submission. I also dislike the relative power levels of various skills and their relationships to each other.

My underdark is the DSG sample underdark. Like a real sailor would have. Much of the stuff in the DSG was reworked and expanded in the excellent 2e book Campaign Sourcebook and Catacomb Guideso if you have that there is less value to the DSG, but it gets my vote nevertheless. Also, if these books are worth buying, are there others in the series?

Ramblings of a Great Khan: Wilderness Survival Guide Review

Why is weaving even on the list? It’s not an awful book – just overlong and a tad superfluous. Most of the rules about wilderness stuff in there are stuff that I would either look up roughly as needed during game prep or just rule on the fly. This page was last edited on 2 Julyat The book also covers PC resources, such as: Dragonlance deities Forgotten Realms deities Greyhawk deities.


The DSG’s one redeeming feature is its underdark stuff campaign-level maps, examples, et cetera. There have been other products detailing caverns, dungeon environments and ways to operate within them. On the one hand it’s nice to have a coherent set of things that a character can do and a measurement of how well he can do them.

Posted by William Dowie at 8: I had to quit reading it through cover-to-cover because after about half a page my eyes would start to glaze over with descriptions of climate or terrain features or non-weapon proficiencies. Need to know the number of daylight hour depending on your latitude? It seems more like the notes he took while he was preparing to write the book.

The Dungeoneers’ is a good read for campaign ideas and you might decide to take up some of the skills for 3e.

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Wilderness Survival Guide 2020 TSR Ad&d Dungeons Dragons

If your secondary skill is sailor you can just wilderness a number of related skills, boating, sailing, weather forecasting, knot tying, etc. It goes into a great level of detail on subterranean adventuring similar to the WSG for above-ground, but for some reason the DSG felt less like a textbook and more survkval a gaming book. Durvival art needs time for inspiration even when it’s assigned a direction to go.

It also has a sweet little section on running games in general a sort of precursor to the kind of material that is in Robin’s Laws of GMing and the 3e DMG2 that crystallised many vague concepts into solid advice. Its details on weather and survival are really still unmatched, as far as I know. Dark Sun Dark Sun: The Gorgon’s Alliance Planescape: