GURPS Spaceships 2: Traders, Liners, and Transports – Taking Care of Business Intrepid space traders struggling to make a fortune – or just. So you’ve got a starship. Can you use it to make a fortune – or even a living? GURPS Spaceships 2 provides statistics and descriptions for dozens of. “GURPS Spaceships 2 provides statistics and descriptions for dozens of “This is the second volume in the GURPS Spaceships series by David Pulver.
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Placing drones close allows for better resolution. Do you keep your radiators extended, risking them in the hopes of outlasting a more cautious enemy? Tags separate by space: Add tags Tags separate by space: There is also a neat rock-paper-scissors dynamic between the different types of weapons and their spacceships countermeasures, with hurps countering lasers, point defense countering missiles and maneuver countering railguns.
While using drones you not only get information on enemy position that is subject to light lag but each drone tracking program must adjust to his own movement and to light lag in sensors of the ship. This helps align size categories to the ones already present in Eclipse Phase. You can’t pack a powerful particle beam in small size. The vessel will be paid off in 12 years. X-ray lasers aren’t feasible without either a nuclear spaceeships or kilometer-long free electron array.
Though you’ll need to keep them close to the ship to combat problems with their positioning and you will have problems with gkrps their acceleration to acceleration of your ship because they use different drives have different mass and many other things.
Four other factors I can think of suggest the superiority of this tactic: That’s assuming that drones of a similar kind should operate in localized swarms, and not spread out to the tune of 1 drone per km. So you’ve got a starship.
Spaceship Design and Combat: GURPS conversion | Eclipse Phase
They suffer no penalty to hit from high relative velocity. The delivery time for a newly built spacecraft is SM-4 months; e. Additionally you can get shrapnel instead of simple slug as your payload. Ship that keeps distance is protected by aforementioned light lag but drones need to get much closer. Lasers and shrapnel kinetics designed to fill a volume which are already included in GURPS under “proximity detonation” could certainly be used to clear spacesips out; just not with perfect accuracy.
Nanofactories allow ships to alter their assets and capabilities on the fly, allowing them a great degree spacesbips adaptation. Traders, Liners, and Transports From the publisher’s website: Pyramid Volume 3, Issue 87 – Jan Additionally if drone is small missile size distance at which its sensors will be able to give more information than sensors on the ship is probably measured in dozens of kilometres, not even hundreds.
You can edit this page to create it. Placing drones close allows for better resolution; they can then send the data back to larger spaceshipps or other drones. By the time you get information from them they might already be destroyed by PD and missiles that are supposed to come close to them to get updated information will need to rely on their own systems anyway. And particle beams don’t have that good of an attack range.
Really small drones will have 1 or less HP in Spaceship scale and will be on scale of ‘simple’ missiles. Do you bet on a long-range missile strike, or wait to spaceshipa out their point defenses with beam weapons?
Spaceship Design and Combat: GURPS conversion
Find More Posts by Tragain. Warships and Space Pirates. Light lag is the same whether the relevant sensor is close or far away.
One thing that’s missing from GURPS is how to handle the drone-centric force composition suggested by Sandberg’s analysis and confirmed by Jack Graham. And again targets with armour good enough to stop shrapnel will have much bigger size than a few meters. Especially if you want a reliable lock on target due to cost of such devices. UV lasers don’t work well in atmosphere.
GURPS Spaceships 2: Traders, Liners, and Transports
Drones and Kinetic attacks. It’s mentioned in the lore that the Titanians were planning to acquire antimatter IPW’s.
Surf our site for the files you want. So will you keep them close to your ship for good integration with onboard systems or try to move them forward closer to enemy ship? Originally Posted by David Johnston2 What percentage increase? Later installments in the series add new components and options that enable you to spaceshipps vessels and their roles to suit your campaign.