Kingdoms of Kalamar Fantasy Campaign Setting Well now, here is an. Retrieved ^ “Kingdoms of Kalamar Campaign Setting Becomes Official Dungeons & Dragons World”. Wizards of the Coast. Kingdoms of Kalamar is a Dungeons & Dragons campaign setting created setting in the year , and even had a brief 4th edition update.
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My Red Hand of Doom campaign journal: Its provinces declare independence, hobgoblin kingdoms thrive and foreign empires expand, while the monsters of the land grow stronger than ever. They have a right to make people jump through hoops for the rubber stamp, other people have the right to say “we kalamwr need the label, thanks”. Good Deeds Gone Unpunished! While distribution was not widespread, fans of the setting continued to support it.
Kingdoms of Kalamar
What are the Kingdoms of Kalamar? The explanation is never “that’s just the way it is,” or “it’s magic – it doesn’t have to make sense.
They placed much emphasis on martial skill in a game where, as we all know, wizards always ultimately grow much more powerful – ironically, some of their kingdms native races, such as Golden Halflings actually gain bonuses to multiple mental stats and penalties to physical stats, while Half-Hobgoblins kingdomd, do the opposite.
You have your way. On Kingvoms, only the most advanced societies use steel, including plate armor, and can fashion complex siege weapons. From Wikipedia, the free encyclopedia.
Probably trying to cater to the group of people who picked the 4e PHB up and thought “Dragonborn? This article needs additional citations for verification.
Taking place on the continent of Tellene, on a world so primitive that its natives believe there is no other land apart from it, Kingdoms of Kalamar is best defined as a Low Fantasy Medieval RPG; casters are rare, most NPCs are low level, PCs are the only “true” kindoms in the land, magical monsters are rarer than in, say, Forgotten Realmsand the general tech level is Late Iron Age at best.
The titular Kalamar Empire, long the dominant power over the world, is fracturing, resulting in a time of great upheaval as different provinces exert their kihgdoms, and foreign empires seek to take advantage of this.
Kingdoms of Kalamar 4th edition campaign setting
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Just reading through Tellene’s pantheon of deities will give you inspiration for untold gaming sessions and adventures! The climate ranges from temperate to sub-tropical. How Can I Learn More? Dragonlance Forgotten Realms Greyhawk Ravenloft. Most of the world uses iron, and less advanced kinfdoms still use bronze or even stone.
There is certainly no gunpowder. Use keywords to find the product you are looking for. True, this is simply one minor detail, but when you consider that this kind of consistency exists throughout all aspects of the world, you’ll see how it makes sense, avoiding logical inconsistencies without sacrificing any excitement or adventure.
We’ve made sure that things like languages, topography, trade routes, weather, political divisions and tensions all follow real-world patterns, so the longer you adventure on Tellene, the more it feels like a real world!
The Kingdoms of Kalamar campaign setting offers a great variety of lands and cultures, each with their own unique flavor, and thus a wide variety of locations in which to base your campaign. Mingdoms section does not cite any sources.
Kingdoms of Kalamar d Sourcebook of the Sovereign Lands detailed the people and places of Tellene, the campaign’s continent and world. The political entities have a similarly detailed background history. Ruins of ancient empires lie buried beneath burning desert sands, and their stories told in smoky back rooms attract brave fools eager for excitement and quick og.
Dark Alliance Baldur’s Gate: The lands of Tellene defined in the Kingdoms of Kalamar campaign setting sourcebook are often referred to as the Sovereign Lands, and include the kingdoms of Brandobia, the Kalamaran Empire, the cities and city-states of Reanaaria Bay, the Isle of Svimohzia, the Wild Lands and the Young Kingdoms.
Here, creatures of dark evil roam the lands in search of prey, while others rule a terrified populace from the safety of their throne rooms.
Spies and spellcasters seek knowledge and power for themselves and those they serve, and strands of their web-like plots reach into cities and towns across the continent.
You can help 1d4chan by expanding it. The Kingdoms of Kalamar campaign setting is named after the great Kalamaran Empire, which once covered much of Tellene. Though I go mad, I do so to awaken those who came before and shall once more come again.
Kingdoms of Kalamar Campaign Setting Sourcebook. I’m really curious especially since I saw a picture of the 3. Views Read Edit View history. Last edited by Matthew; at Salt and Sea Dogs: Mystara Blackmoor – Pelinore. I have my way. You can also find a few new races unique to Tellene – like half-hobgoblins.
kiingdoms The Kingdoms of Kalamar is an extensively supported campaign setting, with ikngdoms campaign setting the history book of all the landsthe Player’s Primer and the Player’s Guide to the Sovereign Lands, plus dozens of supplements and adventures both print and PDF, including a panel Dungeon Master’s Screen, an incredibly detailed and realistic-looking Atlas, Legends of Kalamar tournament downloads, fonts MAC or Windowsand many more products on the way.
You have realistic situations that require realistic solutions. Barbarian horselords war among each other for control of the cold north, while Slennish cultists kidnap the innocents left behind the lines.
Kingdoms of Kalamar campaign setting PDF. Thus it is easy to work large military and political conflicts into your campaign. Views Read Edit View history. What races live on Tellene?