I don’t have too much experience with Mage, just recently picking up Revised Mage They have a generally unified vision of humanity’s ascension, and want to The Technocracy saw the Sons of Ether as a liability to their. The Sons of Ether are a strange group to exist in the Council of Nine, but their open approach to the possibility of anything makes them a. All Sons of Ether must use Foci for their effects until they surpass Arete 5. possible in the paradigm of the other; this is known to others as the Ascension War.
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They don’t want to change reality, but to enforce it. In this day and age of rapidly accelerating technology, the Etherites are finding it easier to ride the wave of innovation. Opportunities In this day and age of rapidly accelerating technology, the Etherites are finding it easier to ride the wave of innovation. No invention is too strange, no theory is too obscure, for them to tweak it and find a way to use it.
Sons of Ether – Project Fiction
To my understanding–I don’t have Guide to the Technocracy or anything so I’m none too clear on the exact details of the overarching organization.
The Model is comprised of eight or nine interacting Vibratory Planes, each of which can be acted upon.
That’s not a problem. It’s magic only in so far as lay scientists cannot yet reproduce it. The World of Darkness Vampire: It is best to alter reality under laboratory conditions as this allows the scientist to hold all non-experimental variables constant.
They stray because they’ve got more room to travel. The scientist can harmonize himself mentally, biomechanically, etc. They make for interesting seekings for the less mystically minded. Disproved in the 40s. This sohs the least well understood of the Vibrations.
It gives form to ghosts and demons allowing mortal interaction. They know it’s not science, strictly speaking, but their “science” is the most effective way they know to do magic. Frankenstein and the Technocracy was Johns Hopkins. Every single Etherite has his own spin on — well, just about everything.
The well organized Utopians wish to build a better tomorrow on Earth through Science. The Tradbook is really useful for exploring the diversity of the Houses or brushing up on the paradigm in case you’re the odd Hermetic player who didn’t already know a lot about occultism, but I don’t think it’s good – or even meant – to sell you on the tradition the way most of the revised books are. A T walking around with a hole in it’s chest, self-repairing with what looks to be Mercury and firing laser beams is ot as unacceptable right now as someone shooting fireballs out of their palms or summoning a demon.
To the Sons of Ether, their Science is the true exploration of a universe of infinite possibilities, where a good theory, some sound equipment and a whole lot of inspiration can literally make anything happen. But isn’t everything reliant on magic, physics and chemistry included? Presumably based on the works of early philosophers and translated through several secret forms, the document eventually surfaced in 12th-century Spain, where a pair of enterprising mystics one a Hermetic craftsman, the wscension a Templar took its teachings to heart.
They’re top reliant on one vision, but they do make some useful toys. Etheric inventions are, of course, highly personalized. This is unbelievably dangerous in the eyes of the Technocracy, who argue Humanity as a whole can’t handle power. The Etherites have been pressed to produce useful results by the Ascension War but this is still not their primary focus.
They believe that every possible theory is valid and reject reductionism; okay, sounda good on paper, but then what is there to research? The Natural Philosopher’s Guild survived in muted form among various groups of imaginative pioneers, never really united after its founders’ time.
The Technocracy saw the Sons of Ether as a liability to their structured version of reality. Suddenly all of the Etherites ships, instead of being the future, were now obsolete, running on a theory that no longer made sense.
Furious that their fellows would take such a strong stand against exploration, the Etherites parted company with their colleagues and wound up joining the Tradition Council after a probationary period. For example, both groups race to prove things that are not possible in the paradigm of the other; this is known to others as the Ascension War.
The Sons of Ether are a strange group to exist in the Council of Nine, but their open approach to the possibility of anything makes them a staunch ally against the Technocracy. This clashed with the emerging paradigm of Relativity and Quantum physics. Of course, at some point they were co-opted by a shadowy cabal of less noble, more pragmatic, self-serving masters that took the idea of control to extreme lengths and turned the Technocracy from humanitarian endeavor to New World Order.
Sons of Ether Paradigm Paradigm – Anders Mage Page
They say, “so what? If you want to discuss contents of this page – this is the easiest way to do it. By definition, their concept of science is highly individualized, more so even than the magic of other Traditions. But some VAs are perfectly happy to confine themselves to the merely-improbable.
It may sound counter-intuitive, but the Technocracy doesn’t really practice “science” at all. The mage must overcome their problems in speaking to authority figures in order to save the ship. Their monks teach useful discipline and mental techniques, but they must acknowledge the validity of material sciences.
Scientists continue to use this “plane” to the extent they find it useful. No, that’s totally useful –I had meant to ask about the Virtuals, but got my names confused.