Dota 2 Lore - Meet the Heroes: Pudge the Butcher - video dailymotion
What is Heroes and Villains? You won't just meet superheroes you'll become one! And thanks to Heroes & Villains she got to meet her in her favorite. When selecting your first hero in Dota 2, you might be surprised by I see myself looking like a Daredevil villain, but because after reading his. A page for describing Characters: Dota 2 Agility A To M. This is part of the character sheet for Dota 2. This page contains the Agility heroes that begins .
If Bloodseeker comes to gank, a TP will do the job as he can neither interrupt it nor burst down most heroes in the 3-second channelling time of the scroll. There's a reason why Eul's Scepter is a popular item among Bloodseeker players. Blade Mail lets tanky heroes rip through Bloodseeker like soggy tissue just by turning it on and running around after getting Ruptured.
It gets hilariously sad if that hero is Abaddon, since he can also use Borrowed Time for a full heal just to add insult to injury. Gondar, the Bounty Hunter "Five enemies, five bounties.
Michael Gregory Gondar is an elusive figure about whom there are only rumors. Many conflicting theories exist about his origins, and countless stories of his impressive feats exist.
Only one thing is certain: Gondar the Bounty Hunter is an elusive hero most often played as a roaming ganker, picking off his foes while raking in plenty of gold to line his allies' pockets. No enemies are safe from the Bounty Hunter, as he strikes without warning, and anyone with the misfortune to encounter his blade are unlikely to escape. Shuriken Toss is a powerful single-target nuke, dealing heavy damage and a mini-stun to the target, letting Bounty Hunter easily pick off fleeing targets and interrupt attempts at teleportation.
With his second ability Jinada, Bounty Hunter carefully plans his next hit to deal heavy bonus damage while relieving the enemy of some of their hard-earned gold. His bread-and-butter ability, Shadow Walk, turns the Bounty Hunter invisible for a long duration and allows him to walk through other units, and breaking the invisibility with an attack will reduce the victim's movement speed.
Finally, if the Tracked hero dies, Bounty Hunter and any nearby allies will receive a decent sum of gold, letting him forgo farming in favor of ganking enemy heroes while solidifying an economic advantage over the foe.
When the Bounty Hunter stalks the battlefield, the enemy learns to fear the shadows, lest his blade find its mark while his allies walk away with coin to spare. In Artifact, Bounty Hunter is a black hero. His signature card, Track, increases an enemy's Bounty by 10 until it dies. His current species is unnamed. All of Bounty Hunter's abilities lend themselves to locking down a target in such a way as to make escape extremely difficult. Shuriken Toss interrupts channeling spells, meaning that TP escapes are virtually impossible even under the best of circumstances and it also has the ability to bounce to tracked units.
Hitting an enemy from Shadow Walk's invisibility slows their movement speed for a short duration, giving Bounty Hunter's team additional time to lock down the target and giving him more time to get additional right-clicks in.
Shadow Walk lets Bounty Hunter scout out the area around his target prior to initiating, and lets him loiter as long as he pleases until his target reaches a place favorable for ganking. Track gives basic vision and True Sight on the target, as well as a movement speed bonus to all allies near the target. This automatically throws juking through trees out the window, and eliminates invisibility as an option, to say nothing of simply running away being difficult at best.
Heroes - Dota 2 Wiki
Hidden by his mask by default, but made more evident by certain cosmetic items. The bonus damage from Jinada and the slow from Shadow Walk work this way. While neither ability is dependent on position, they are often the very first warning that you'll get that a Bounty Hunter is nearby.
Jinada allows Bounty Hunter to steal money from his attack targets. Blade on a Stick: His primary weapon, a modified mancatcher. Well, he looks like a cat under that mask. Bounty Hunter relies on the critical hit and speed bonus from Track and bonus attack speed from Shadow Walk to quickly burst down enemies in a gank. Track provides basic vision and True Sight on the target, meaning that invisibility in all cases but Slark's ultimate will be neutralized.
In high-level games where everyone carries detection, smart Bounty Hunter players will have to know not to rely too much on invisibility and still be able to evade and counter detection with good map awareness, and get ganks off despite the enemy team's efforts.
When played as a support and not as a carry, Bounty Hunter has a great amount of utility that gives his team a firm advantage. Track is a very unique spell in that it doesn't telegraph Bounty Hunter's position to the enemy if he casts it, meaning that if he's in the fog of war and Tracks an enemy, they won't see him do it.
However, timing the use of Track can still be quite difficult, as while the enemy won't see the huge red crosshair or trailing smoke, they can tell that they've been Tracked due to the debuff appearing in their status bar and nearby enemy creeps moving faster from the movement speed bonus. Therefore, against smart enemies, Bounty Hunter has to save casting Track during a gank until the very last second when the enemy can't react, or risk alerting the target.
His weapon is sharp on both ends. A more realistic variant with an offhand dagger. Bounty Hunter is often the initiator in a gank due to his combination of skills, as the first warning you get of a Bounty Hunter being around is being Tracked from out of sight, then getting maimed by a Jinada hit out of Shadow Walk.
Underdogs, Heroes, and Hopefuls of The International 6
By default, Gondar wears a mask that covers the lower half of his face. Shuriken Toss does relatively little damage, and scales very badly, however it does mini-stun its target, which can interrupt channeling spells and escape TP scrolls, and is often enough to finish the job after right-clicking the target down enough. Bounty Hunter suffers from low strength growth, meaning that he's easily killed if detected.
His fangs are a noticeably different color from the rest of his teeth. Averted during Shadow Walkotherwise played straight. Hunter of His Own Kind: In a meta sense. Unusually, as an invisibility hero, Bounty Hunter is extremely adept at killing other invisibility heroes, since Track will render their invisibility useless and give Bounty Hunter's teammates the gold they need on Dust and Sentries.
The same can also apply to blinking escape heroes, since they rely quite a bit on the enemy team not knowing where they blinked to, not simply putting distance between themselves and the attacker. Shadow Walk gives Bounty Hunter temporary invisibility, allowing him to roam and gank at will. Breaking invisibility with an attack will cripple the enemy's movement speed.
He has to refresh Shadow Walk periodically to stay invisible, revealing himself for a moment, though smart players will do this from outside of enemy vision range. He treats most of his kills as simply targets to be eliminated, but sometimes With his other weapon.
Despite being an Agility hero with abilities suggesting a carry role, Bounty Hunter is more often than not built as a utility support instead, using Shadow Walk and Jinada to facilitate ganks and boosting his team's gold income with Track.
Likewise, teamfighting against Bounty Hunter is a very risky proposition; while his teamfight presence is largely limited to spamming Track and the occasional Shuriken Toss, every death will give the enemy team a significant gold advantage easily reaching over gold per kill with max-level Track.
In Artifact, his signature card Track has the effect of increasing a hero's bounty by 10 until they die. Considering how a dying enemy hero normally gives you 5 gold, this means you get triple the gold from that kill. He's just doing what he's paid for. A good Bounty Hunter who gets multiple Track kills will often have large amounts of farm while simultaneously weakening the enemy's if the enemy is dead, they lose unreliable gold and are unable to farm while they're respawning, all the while Bounty Hunter's team can take map objectives since they can take fights 4v5.
Because of this disparity, Bounty Hunter can often farm up several damage items and inflict this with a Jinada crit on a squishy enemy support. Shuriken Toss will bounce to any target that is affected by Track within a radius of the previous target.
This means that casting Track on the entire enemy team right before a clash can allow him to deal a surprising amount of damage that also mini-stuns the victim, allowing him to interrupt enemy heroes at critical moments. Reverse Grip Scarily Competent Tracker: Bounty Hunter's ultimate, Track, marks the target, granting guaranteed vision as well as True Sight of the target for an extended period of time, as well as increasing allied heroes' movement speed anywhere within a certain radius.
It can also be spammed, meaning that you can apply the debuff to multiple enemy heroes at once. Shadow Walk is started by throwing a smoke bomb. Track can be cast once every 4 seconds as needed. This allows Bounty Hunter to apply the debuff to multiple enemies before a teamfight, which in turn allows him to deal more damage with Shuriken Toss. Jinada enchants Bounty Hunter's blade every few seconds for massive bonus damage.
His Level 20 Talent replaces his critical strike with stealing 90 more gold per hit. Bounty Hunter is below average as an Agility hero in most categories short of his Agility growth and base armor, and even has a very slow attack animation 0. However, his invisibility spell and passive crit make him a force to be reckoned with in ganks, on top of Track giving his team a significant vision advantage.
Like other invisibility heroes, he is very vulnerable to disables and invisibility detection, though not nearly to the same degree that Riki is since he can stay at range to use Shuriken Toss and Track.
Black Arachnia, the Broodmother Voiced by: Her peaceful life with her children was interrupted when Ptolopthales, Vizier of Greed, decided to build his Magnetic Ziggurat on the mountain where they lived: When Ptolopthales refused to solve this issue, the Broodmother and her young ate him, but the death of the ziggurat's owner only resulted in an increase in the number of raiders.
When one of her spiderlings was stepped on by an intruder, the Broodmother swore that she would no longer sit idly: Black Arachnia, the Broodmother is notorious for being one of the best pushers in the game. However, she is also an adept carry and ganker.
Her playstyle is defined by her summoned units, the infamous spiderlings. With these, she is able to quickly overwhelm foes and buildings alike, decimating everything in her path in a matter of seconds.
Her first skill, Spawn Spiderlings shoots a weaponized ball of her young into a target, dealing damage and causing the affected unit to spawn spiderlings if they are killed within the duration of a debuff. The aforementioned spiderlings also have the ability to slow and apply damage over time to enemies, and they can even spawn their very own spiderites, essentially miniature versions of themselves.
This is not so with Dota 2. Faceless Void, despite his grim appearance is cheery and literally colorful.
Dota Character Design: When Fish Stab Helicopters
Despite holding the burden of mastery over time itself, he can't help but make clock puns and references to the old "commend me" meme. He's unlike any other hero in the game and, more importantly, unlike anything the major game-playing audience is familiar with.
If we are to believe that players look for themselves within a character, where do they turn in Dota 2? I don't know any pound, undead butchers, yet last I checked Pudge is the most popular hero among amateur players by a country mile. The reasoning has nothing to do with what players see themselves as, and everything to do with how they want to play.
That seems like an obvious statement, but consider that Dota 2 has more than a hundred playable cast members to select from.
No one begins as an expert in this incredibly complicated game, and something - any semblance of familiarity - to latch onto in one's early days is a comforting idea. Most players, especially those for whom Dota 2 is their first MOBA, are faced with a prospect almost totally unthinkable: I for one chose Faceless Void not because I see myself looking like a Daredevil villain, but because after reading his ability description it was clear he had a great number of passive abilities - something I thought would make the violet void good for a novice.
That was a poor choice: The best way to understand Dota 2 isn't through research, but by the simple act of jumping in headfirst and playing the game - again, and again, and again.
It's where "pub heroes" - characters popular among rookies, but not professionals - originate. Alongside that husky hookster Pudge, Sniper, Invoker, and Drow Ranger all grace the game's top-played list. That's because each of them embody the "lone wolf" mentality someone unused to the level of teamwork Dota 2 requires.
Constantly getting killed by a solo Pudge makes him look quite appealing to have in your corner, even if he doesn't add much to the game itself.