Phantom Brave Reviews - GameSpot
Sometimes if a phantom returns I will get the item they were confined to. When in a dungeon though, if I pick up a weapon I don't keep it. How exactly does this. There's a lot of creativity in Phantom Brave, and the audience for whom it's intended--fans Wii / Phantom Brave: We Meet Again Read Review. Want to get Phantom Brave, but I am torn on whether I should get it on PS2 or Wii. The PS2 version is easier for me to get as the Wii version.Phantom Brave PlayStation 2 Gameplay_2004_06_17_9
The esoteric design doesn't stop there. Much like in Disgaea, characters in Phantom Brave may pick up pretty much anything. For instance, you can grab an enemy and throw him off the side of the map or maybe use him as a weapon.
You'll also need to keep a sharp lookout for objects on each map that offer what's called "protection"--stat boosts or other special abilities linked to those objects. Destroying the source of the protection is key when fighting protected enemies.
However, if you're on a map where protection is being cast on regular objects, you may confine your phantoms to those objects to get their beneficial effects for that battle. Also, unlike in Disgaea and La Pucelle, the turn-based system in Phantom Brave is based on the initiative of each of the characters in battle as opposed to a strictly turn-based system in which you get to move all your characters in any order, then all the enemies get to move, and so forth.
Faster characters get to move further and more frequently, which intuitively make sense--in contrast to many other aspects of the game--and it adds still another tactical element to the combat. Phantom Brave has some complex and interesting gameplay, and it also has some mechanical problems that get in the way of that gameplay and drag the pacing down.
Phantom Brave: We Meet Again Review
Not only is this the first among Nippon Ichi's crop of games to feature an initiative-based turn system, but it's also the first one that doesn't play out on a gridlike battlefield. Here, characters may move freely during their turns, and the range of their movement is represented by a colored circle surrounding them; the farther away the edge of the circle is, the farther the character can move.
The problem with this system is that it's difficult to get a good feel for how to properly position your characters. In other strategy RPGs that use grid systems, it's always very clear how an area-effect attack will impact your foes, or whether or not you'll be able to move past a group of foes in close proximity.
In Phantom Brave, it's all kind of a mess. Close-quarters battles invariably become annoyingly cluttered, as tons of characters run up against each other and slug it out.
Unlike in previous Nippon Ichi games, the bodies of defeated characters don't just vanish in Phantom Brave, which ought to be a good thing; however, it just adds to the confusion here, since it can be hard to tell the living from the dead in some cases. The combat has sort of a slapdash feel to it in general.
Phantom Brave: We Meet Again Review - GameSpot
Strategy RPGs are supposed to feel tight and methodical, and predictable in how positioning and tactics on the battlefield will affect the outcome of the fight. In Phantom Brave, it can be hard to tell what's going on and what kind of trouble you're actually in at any given point.
Invariably, as the story progresses and the battles become more challenging, you'll end up using trial and error in order to figure out how best to tackle each puzzlelike mission. The flow of the gameplay just isn't particularly quick, either. Having to nudge each character into what seems like the proper position to best attack his or her enemies can take a good few tries at least you can cancel a move order if you don't end up positioning your character correctlyand having multiple characters to deal with in such a fashion can be a pain.
For what it's worth, the enemy puts up a challenging fight. Jan 12, PS2 Game play: At first glance the game seems like it would play like Disgea to a large degree, but there are subtle differences which add interesting and original twists to the game play.
One of the most significant is that No, but still amazing. By Mak4lyfe Review Date: Mar 12, PS2 Phantom Brave is about an orphaned girl who lives on an island with a protective phantom who is on a mission to make people love her. She ends up saving the world, while understanding the importance of the gift her fathe Feb 09, WII When people buy games for the Wii, they're either really bad shovelware titles, or exercise games, or party games.
All of these weaken the popularity of the Nintendo Wii with this generation's hardcore gamers [you know Read Full Review 0 of 2 users found the following review helpful Rating: By theownifier Review Date: Crafty enemies work as a team to toss your characters off the board, use your own weapons against you, or even disarm Marona and wield her as a weapon--preventing you from summoning phantoms.
Bosses put clever tricks in play to catch you off guard, such as powerful protection bonuses or warping abilities, and each requires a different strategy to defeat. Decimate opponents with powerful skills when you run out of water cans and trees. Plenty of easy-to-use customization options should please perfectionists eager to modify nearly every aspect of their team.
- Phantom Brave Review
A character creation system invests points into stats and elemental resistances, which is really useful when you're low on a certain class or resistance type. A blacksmith unlocks dormant skills in weaponry and levels your items, resulting in godlike gear that's a lot of fun to wield. A fusionist combines items to transfer skills, which can improve a weapon you're currently using or turn an under-leveled pointy stick into a spear of doom--saving you precious time that would have been spent unlocking those skills piecemeal.
In an interesting twist, you can also add items to characters to impact base stats, or you can combine characters, which is a great way to craft your own elite squad that bends traditional class molds.
For instance, you can blend a fighter with a mage to create a warrior with magical abilities. The only real annoyances stem from repetitive gameplay that feels a little outdated.
In typical Nippon Ichi fashion, you'll be repeating battles to level allies, weaponry, and skills.
Phantom Brave - GameSpot
Battle scenarios are unfortunately repeated, pitting you against the same number, type, and layout of foes with minor, if any, adjustments. Alternatively, you can play through random dungeons with various restrictions and challenges, but the sheer lack of random enemies or enemy placement for regular stages shows the game's age. The blacksmith can lessen this frustration, however, by enabling you to forge pre-leveled hand-me-downs, which are great for your stragglers who need extra work.
This method lets weaker characters quickly access powerful skills and cuts down on the time needed to level your support teams. Highly detailed, prerendered backgrounds provide a colorful backdrop for cutscenes, and you can adjust the visuals to smooth out jagged sprites.