Positive link between video games and academic performance, study suggests | Games | The Guardian
The Impact of Video Games on Academic Performance of Students They found a strong correlation between gender and increased hostility. video gaming and academic performance (defined as school attendance and final The literature on the relationship between video gaming and school. have been mixed. A study suggests that “there is no clear causal relationship between video game playing and academic performance” (The Effect of.
Here are the details. What happens when we introduce video games into the home? The best way to understand the effects of video games on school performance is to conduct randomized, controlled experiments.
As I've already noted, these are in short supply. But one exception is a small experiment conducted by Robert Weis and Brittany Cerankosky.
They selected 64 boys living in the U. Then they randomly assigned each boy to one of two conditions: And they found evidence of an effect. Not only did the kids with new game systems spend less time doing homework, they also performed worse on standardized tests of reading and writing four month's later.
Moreover, their teachers were more likely to report academic problems Weis and Cerankosky That sounds worrying, but we have to keep in mind: It's just one small study, and critics raise the point that these kids had never before owned a game console. Maybe they slacked off at school because gaming was a novelty.
The Impact of Video Games on Academic Performance of Students
If the study had tracked them longer, maybe these kids would have eventually learned to balance school and game play Drummond and Sauer In support of this idea, a larger, correlational study of more than 3, school children found no evidence for reduced achievement among habitual gamers.
On the contrary, video game playing in this study was actually linked with higher academic achievement -- even after the researchers controlled for socio-economic status and other relevant factors Kovess-Masfety et al Other studies hint that it's the kind of game play that matters.
It's a highly-regarded scholastic achievement test taken by year-olds throughout the world. Does performance on this test correlate with video game use? Multi-player gaming, rather than single-player gaming, was linked with lower performance in reading. In this study, frequent use of multi-player games was associated with a "steep reduction in achievement," particularly among struggling students, and particularly for students taking pencil-and-paper as opposed to computer-based tests.
So there is reason for concern, but the evidence is mixed. Video game detractors seem eager to publicize studies that support their views. But the evidence suggests that there isn't any simple lesson regarding the effects of video games on school performance.
Frequent use of multi-player games may put youth at higher risk for poor reading performance, perhaps because kids replace reading time with the excitement of multi-player games. Playing violent video games may have a small -- but negative -- effect on behavior.
The Impact of Video Games on Academic Performance of Students
Moreover, the academic performance of female respondents also shows vary result. Therefore, the researchers also discover how the students spent their time on video game compared to previous semester. From the 30 responses that collected as shown in the graph 1, majority of female students spent their time on video games more frequent compared to previous semester with 10 students.
While majority of male students spent their time on video games same as compared with previous semester with 8 students. While there were same number for both male and female students who spent their time on video games less frequent compare to previous semester, which is 4 students for both refer to figure 1. Compared to previous semester, how did you spent your time on video games?
Compared to previous semester, how did you spend your time on video games? From the result as shown in the graph 2, majority of female students have higher GPA compared to previous semester with 10 students. While majority of male students have the same GPA as compared with previous semester with 7 students.
While there were same number for both male and female students who got the lower GPA compares to previous semester, which is 3 students for both refer to figure 2. Compared to previous semester, how was your GPA? In the study the relationship between video games and student academic performance, student's perception considered important because it describes how the student's perception about the video games.
The students were therefore asked to state whether they agree or disagree that Video Games affect their GPA negatively. Surprisingly, there were no students who believe that video games definitely affected their academic performance negatively refer to figure 3.
Do you think video games affected your GPA negatively? In the study that conducted by Foen, Zakaria, Lai, and Confessore found that the video games were not negatively correlate with time spent on playing video games .
- The effects of video games on school achievement
In the same vein, Ventura, Shute, and Kim reported that there were no relationship between video games and academic performance. Similar results were found on this study: In the other hand, Ip, Jacobs, and Watkins found that there were significant links between time spent on video game and academic performance . However, this hypothesis was not supported by the result of this study, as a significant correlation was not found.
The findings of this research indicate that time spent on video game has no relation with academic performance. There was inconsistency found among the different category of gamers with their academic performance for both male and female student of IIUM University. Students who never play the game did not guarantee them for the higher academic performance. In contrast, there were some regular gamers who can score better than non-gamers student.
Likewise, based on the analysis that conducted to find out whether there is a relationship between video games and academic performance for male and female students, it can be seen that both males and females are vary in spending their time playing video games. And both male and female student has varied result of GPA.
The same inconsistent pattern applies for both males and females. From the graph 1 and graph 2, it showed that there were no significant relationship between gaming frequency and academic performance between male and female students of IIUM University. However, there was some student who believed that video games affected their academic performance positively.
However, the inconsistent pattern or relationship between video games and academic performance for male and female students may be because of the small number of the respondents that being used that may cause only few students represent each level.
To illustrate, only two of male students who has high academic performance. Therefore, it is not wise to mention that student with high GPA are regular games by solely relying on two respondents.
The responses were collected by distributing 30 questionnaires to 30 respondents. As mentioned earlier, the purpose of this study was to investigate the relationship between academic performance and time spent on paling video games among Male and Female student of IIUM University.
Positive link between video games and academic performance, study suggests
The following conclusions can be drawn from the study. To begin with, this study has shown that there is no significant relationship between gaming frequency and academic performance among IIUM students because of the gaming frequency shows inconsistent effect towards academic performance.
In addition, both male and female of IIUM students also has different result of academic performance and gaming frequency and none of them shows consistent relationship. The result of this study implies that being non-gamers does not guarantee students to perform well at universities. The research findings, however cannot be generalized to the whole population of IIUM University, what more other universities.
This is because of the small number of respondents that collected in this research. Moreover, this study also lacks of balance number from each kuliyyah in IIUM by taking half of respondent from kulliyyah of ICT, and very few respondent from other kulliyyah. It is recommended that further study need to be done with larger sample size that can represent every kulliyyah of IIUM University. Furthermore, further research could also be carried out on students from other universities to see whether there are any similarities in findings.
Elsevier Journal of Computers and Education No. Elsavier Journal of Computers and Education, No 55, p. Elsevier Journal of Computers in Human Behaviour xxx  Dye, Green, and Bavelier the development of attention skills in action video game players. Elsevier Journal of Neuropsychologia No 53 p. Journal of Adolescence No 27, p.
Internatonal Education Studies Vol 4, No 3 August  Sun and Gao Impact of an active educational video game on children's motivation, science knowlege, and phisical activity. Video gameplay, personality, and academic performance.