(Cheat) Force Relationship For Player And Npc - Skyrim General Discussion - LoversLab
I'm having trouble with the set relationship commands. Can someone give open console > click on NPC you want to modify> type (no quotes). In this video, you'll learn how to use a couple console commands to marry nearly anyone in Skyrim. It seems there are some exceptions to who. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled To do this, you need to set the NPC's relationship level.
Open console with the tilde key.
Click on the NPC. The NPC's ID will pop up when you click them, take note of the ID, you'll be using it later when you are setting relationship via console command.
Console Commands (Skyrim)/Followers
If you want to marry the NPC type in: To do this, you need to set the NPC's relationship level. To set the relationship between you and the follower correctly, you need to type in BOTH OF the following lines into the console. If you just want to marry an NPC, you're done after the last step, the 4th step only pertains to people who are making NPCs followers. Inorder for some followers to fight enemies and instead of running around like idiots, you need to set their confidence level. To do this, open the console, click the NPC, and type the following lines into the console.
The last step you have to do is set your follower to essential, inorder to do this you need to use the NPCs ID Number.
Skyrim:Disposition - The Unofficial Elder Scrolls Pages (UESP)
The preview window doesn't work if your mouse is set for the left hand. You won't be able to rotate the face.
To be able to do that change temporarily your mouse settings to work for the right hand and once you are done you can revert the mouse settings to the left hand. Make your plugin dependant on the mod that contains the hair you want to use Add the hair you want to use directly on your mod making it standalone Note: Be aware that if you want to redistribute your follower mod and you don't have the original author permission to use his hair assets, you must always follow the first method.
Make your plugin dependant on the other mod If the mod that contains the hair you want to use is not an esm the first thing is to make it into one. If it is already an esm file, then you can skip this part.
To do that you can use Wrye Bash and follow these steps: In the Mods tab, select the hairs esp file in Wrye Bash Right click on the esp file and a select Copy to esm from the drop-down menu. This will create and ems file with the same name than the esp file but with the extension.
Now you can go back to the CK: Load into the CK both your follower esp file and the hairs esm file, setting your followers esp file as the active file. Edit your character and select the hair from the list of available hairs.
You'll see that now the hairs added bu the hair mod are available for selection. Save the plugin Once you have completely finished editting your esp file, if the original hair mod was an esp file, you will want to make your follower mod dependant on the original esp file and not on the esm file you've created as nobody will have that file but you!
Open Wrye Bash again In the Mods tab select your esp file On the bottom right section, you'll see the Masters section with the list of esm files your esp file is dependant on. Select the esm file that contains the hair you've used from that list say OK if you see a warning message and right click on it.
Select the Change to Now you are back to the Wrye Bash window and you'll see that your follower esp file has the hairs esp file as master. Press the Save button under the Masters list to save the changes you've done to your plugin. Now your follower mod depends on the original hair esp file. Add the hair directly to your mod making it standalone Add a new hairline Add a new hair If you have the permission of the authour of the hair to redistribute it in your follower mod, or you don't want to redistribute your follower mod, then you can use this method to give your follower a custom hair: In the Object window expand the menu Character and then select the submenu HeadPart.
Hairs in Skyrim are composed of two headparts, hairline and hair. Choose first one of the vanilla hairlines and double click on it to open a window like the one shown in picture Add a new hairline.
Change the existing ID to create a new hairline Change the name of the hairline As this hair is only for your follower, uncheck the Playable checkbox if it was checked. This way the hair you are adding won't clutter the character creation window. On the Valid Races dropdown box make sure that the races chosen include your follower's race so that the hair is available to him.Skyrim Mod: Relationship Dialogue Overhaul
If the hair doesn't have a tri file as in the examplethen after pressing the Edit button choose Cancel and you'll see that the box is left blank.